Android Game Programming For Dummies by Derek James

By Derek James

Learn tips on how to create nice video games for Android phones
Android telephones are speedily gaining marketplace percentage, nudging the iPhone out of the pinnacle spot. video games are the main often downloaded apps within the Android marketplace, and clients are keen to pay for them. online game programming should be demanding, yet this step by step advisor explains the method in simply understood phrases. A significant other site bargains the entire programming examples for download.• provides difficult online game programming topics--animation, battery conservation, contact monitor enter, and adaptive interface issues--in the easy, easy-to-follow For Dummies fashion• Explains tips on how to steer clear of pitfalls and create enjoyable video games according to most sensible programming practices for cellular devices• A significant other site comprises all programming examples
If you've a few programming wisdom, Android video game Programming For Dummies can have you developing cool video games for the Android platform speedy and easily.

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Extra info for Android Game Programming For Dummies

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For the contest, I developed a game called Relativia, a hybrid puzzle and role-playing game. I also thought it would be interesting to incorporate location-based technology (think GPS), so when the player first starts a game, the world map is generated dynamically, based on their locale ✓ Dungeons and markets in the game would be linked to real-world locations, such as supermarkets or coffee shops. ✓ To enter a dungeon in the game, the players would have to travel physically to specific retail locations, at which point the game would allow them to enter the dungeon and progress.

Unfortunately, there was a major flaw in this concept. Most people who downloaded and commented on the game said that they enjoyed the game play, but didn’t want to have to physically travel to other locations to play the game. From this experience, I realized that locationbased games or apps probably work best if they enrich the player’s experience by providing additional value when the user is already going places he or she would normally go, rather than compelling the player to go somewhere.

Think about what you want the user to experience. 2. Design with that experience in mind. 3. Build your game based on this design. 4. Test the build incrementally. 5. Revise based on testing. 19 20 Part I: Adopting the Android Gaming Mindset You will end up iterating through a lot of changes late in the process, and with games especially you will want to do a lot of testing. ) and let them play it. The most important question is: Is it fun? But you might not even get there if the interface is confusing and the users can’t figure out how to play your game.

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